using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class ErrorCore
{
    public const int ERR_PeerDisconnect = 100208;

    public const int ERR_SocketError = 100210;

    public const int ERR_SendMessageNotFoundTChannel = 100213;
    public const int ERR_TChannelRecvError = 100214;

    public const int ERR_PacketParserError = 110005;

}
